
| Rairty | Myhtic |
| Placement Cost | 1500.0 |
| Total Cost | 60000.0 |
| DMG | 430.0 |
| SPA | 6.0 |
| RNG | 16.0 |
| Placements | 3 |
| Takedown Requirements | 5000 |
Goko (Super III) is a Mythic rarity Hill unit. He uses magic damage and has the Light element. He’s well regarded as one of the best Hill-type units in the game because he has a passive that increases his damage as he defeats enemies, making him very strong in longer or harder waves.
Stats & Role
| Attribute | Detail |
|---|---|
| Rarity | Mythic |
| Type / Role | Hill, Magic DPS |
| Element | Light |
| Placement Cost | 950 |
| Strengths | Damage ramp up with kills; good against flying enemies; decent range; becomes especially powerful late game; SpA / speed per attack is solid in many upgrade tiers |
| Weaknesses | Needs time or kill count to ramp up; cost of upgrades and evolving is high; may lag in early game compared to more consistent DPS units |

Evolution
Goko (Super III) can evolve into Goko (Perfected Super III).
Evolution requirements:
- 1 Majin Mark
After evolution, Goko (Perfected Super III) has significantly improved stats, especially in higher upgrade levels. His upgrade cost increases, and he unlocks or improves his passive abilities.
Upgrades & Scaling
Here are some sample upgrade stats for Goko (Super III) before evolution:
| Upgrade Level | Damage | Speed (SPA) | Range |
|---|---|---|---|
| Base | 175 | 5.0 | 18.0 |
| Lvl 2 | 240 | 4.5 | 19.0 |
| Lvl 4 | 485 | 6.0 | 23.0 |
| Lvl 8 | 1320 | 5.0 | 27.5 |
After evolving to Perfected version, his stats improve further, adding more damage, better speed (in high upgrade levels), and a larger range cap.
Passives / Unique Abilities
- Saiyan Precision: +35% damage vs flying enemies
- Kame Impact: Every 5 attacks, Goko charges a powered strike that deals +50% bonus damage
- Primal Power: For every 10 enemies defeated, Goko gains +5% damage and +3% crit chance (up to +25% damage and +15% crit)
When & How to Use Goko Effectively
- Use him in stages or modes where you expect lots of enemies or long waves so he can rack up kills and stack his passive.
- Pair him with units or traits that increase crit chance or raw damage to maximize his ramped damage.
- Use in maps with good hill placements so he can hit many enemies, especially flying ones.
- Upgrade and evolve him when you have the resources to unlock his full potential.
- Defend against flying enemies using him, since part of his passive is especially strong vs flying.
Pros & Cons Summary
Pros:
- Very high DPS in late game when passive stacks are built
- Great vs flying enemies thanks to passive bonus
- Good range, making positioning flexible
- Strong scaling with evolution
Cons:
- Slow start; early game may feel weak or costly compared to others
- Upgrade and evolution cost is steep
- Needs time and kills to shine fully