
| Rairty | Myhtic |
| Placement Cost | 1300.0 |
| Total Cost | 38600.0 |
| DMG | 288.0 |
| SPA | 7.0 |
| RNG | 13.0 |
| Placements | 3 |
| Takedown Requirement | 5000 |
Shunks is a Mythic rarity Ground Physical unit with the “Haki” trait. He’s known for having very high damage per second, especially when attacking enemies that are at lower health. He’s considered a rare unit to get and quite expensive, but his output makes him worth considering in high-difficulty content.
Stats & Role
| Attribute | Detail |
|---|---|
| Rarity | Mythic |
| Type / Role | Ground, Physical DPS |
| Strengths | Very high DPS; excels at finishing off weakened enemies; strong burst potential; useful in late-game or boss waves because of high damage output |
| Weaknesses | High cost to deploy and upgrade; less effective early game; may struggle vs fast or flying enemies; because his damage peaks when enemies are low-HP, consistent performance depends on managing enemy health properly |
When & How to Use Shunks Effectively
- Use for Burst / Cleanup — Place Shunks where his high damage can finish off enemies, especially after they have been weakened by other units or AoE damage.
- Pair with Health-Reduction Effects — Units or traits that reduce enemies’ health or apply damage-over-time help Shunks reach his high-damage windows more often.
- Upgrade Investment — His performance improves a lot with upgrades. Prioritize getting him to higher levels and enhancing his traits.
- Support & Positioning — Support with crowd control or buffs to slow or weaken enemies so Shunks can maximize damage. Keep him where he can stay safe long enough to deal damage.
- Modes & Maps — Especially effective in boss fights, Infinite mode, or later waves where enemies have more HP. Less optimal in early game or against many small fast enemies.
Pros & Cons Summary
Pros:
- Very strong burst damage, especially on low-HP enemies
- Mythic rarity stats make him one of the top damage units when upgraded
- Good choice for late-game content
Cons:
- Expensive to deploy and upgrade
- Needs support / setup to hit his potential
- Early game utility is limited; struggles if enemies don’t get weakened enough
Evolution
Shunks evolves to Shunks (Haki)
Material requires to evolve
- Shanks Cutlass x1