
| Rairty | Myhtic |
| Placement Cost | 1400.0 |
| Total Cost | 27300.0 |
| DMG | 435.0 |
| SPA | 7.0 |
| RNG | 18.5 |
| Placements | 4 |
| Takedown Requirements | 5000 |
Enol (Drums) is a Mythic rarity unit. He’s classified as Ground / Magic / Lightning. He’s more of a hybrid unit with support / burst potential rather than a pure DPS carry. He’s especially useful for his buffs and burst damage abilities when CC (crowd control) effects are active.
Stats & Role
| Attribute | Detail |
|---|---|
| Rarity | Mythic |
| Type / Role | Ground Magic / Hybrid; supports with some burst potential |
| Strengths | Good DPS when combined with supporting units; can do a strong burst nuke after removing CC effects from enemies; works well in team compositions with lots of stuns/slows/freeze etc. |
| Weaknesses | His damage per second (DPS) is lower when on his own; attack speed or consistency can suffer; may be less effective in maps without good CC or where CC is rarely applied. |

When & How to Use Enol Effectively
- Team with CC-Heavy Units
To make the best of Enol’s burst capability, include units that apply crowd control (slow, stun, freeze). Then Enol can remove or leverage those effects for damage. - Synchronize Burst Windows
Aim to use Enol’s high damage during windows when CC ends or when enemies are briefly vulnerable. Timing matters with Enol more than with pure DPS units. - Support & Buff Combos
Pair him with supports or units that buff magic damage, cooldown reduction, or increase Lightning element effectiveness. - Upgrade Investment / Trait Focus
Traits that boost magic damage, burst / damage after CC, or traits that improve ranged burst help Enol shine. Upgrades to range, damage, and burst cooldown (if applicable) are key. - Best Modes & Maps
Enol is strongest in content where CC is common—raid / boss / challenge modes, or maps with many status effect mechanics. Less ideal in plain wave-clear heavy modes without much CC or in stages where enemies quickly overwhelm damage before burst can land.
Pros & Cons Summary
Pros:
- Strong burst potential, especially when used with CC effects
- Lightning magic element adds useful damage type diversity
- Hybrid role gives flexibility in builds & team comps
Cons:
- Lower sustained DPS by himself
- Dependence on CC from other units or items
- Evolution / upgrade information unclear — might make planning harder
- Might underperform in early game or in modes without CC support
Evolution
Enol evolves to Enol (Drums)
Material requires to evolve
- Domo Drums x1