The tier list in Anime Crusaders ranks all units based on their overall strength, utility, and late-game potential. S-Tier units like Sun Woo, Igrith, and Brulo dominate the meta with unmatched damage and scaling, making them essential for raids and Infinite Mode. A-Tier units are strong and reliable, often excelling in specific roles such as support, crowd control, or consistent DPS. B and C-Tier units can carry players in the early and mid-game but are eventually outclassed by higher-tier characters. Finally, D-Tier units are mostly starter or filler characters with little endgame value, best replaced as soon as stronger units are unlocked.
Units Tire List
| Tier | Unit | Reason for Placement |
|---|---|---|
| S | Sun Woo (System) | Scales infinitely with combat, late-game powerhouse, unstoppable once stacked. |
| Igrith (Blood Commander) | Hybrid DPS/support; bleed damage, self-healing, and ally buffs make him vital. | |
| Brulo (Rage) | Rage transformation grants insane burst; top boss shredder. | |
| Goko (Perfected Super III) | Consistent high DPS with huge AoE blasts; reliable across all modes. | |
| Shadow (Atomic) | Devastating AoE and lingering damage effects; top-tier wave clearer. | |
| Shunks (Haki) | Utility and crit damage through Haki; strong crowd control. | |
| Lao (Heart) | Hybrid healer/DPS; boosts allies while maintaining solid damage. | |
| A | Chonin (Flame Master) | Burn-based AoE; excellent clearing but weaker burst vs S-tier. |
| Getu (Master of Curses) | Strong debuffs against bosses; average raw damage. | |
| Toju (Mercenary) | Reliable balanced DPS; lacks scaling to endgame. | |
| AI (Idol) | Team buffing support; boosts ally DPS but weak solo. | |
| Speedcart | High speed and fast farming; falls off in late-game. | |
| Koichy | Crowd control with stuns; weaker damage output. | |
| GreyBeard | Wide AoE quake skills; strong but slowed by animations. | |
| Haein (Sword Queen) | High melee DPS; weaker AoE compared to S-tier. | |
| Boo (Ultimate) | Balanced unit with sustain; weaker scaling late-game. | |
| Slime (Demon Lord) | Tanky regen; good in raids but slow-paced. | |
| B | Ureo | Decent energy DPS; overshadowed by top-tier characters. |
| Rose | Strong melee but fragile; needs support. | |
| Golden Freezo | Decent AoE but falls behind stronger DPS. | |
| Yuji | Good combos but offers little utility. | |
| Ant King (Shadow Fang) | Great single-target DPS; weak vs mobs. | |
| Enol (Drums) | AoE support damage; unique but underpowered. | |
| Ichi (Dusk) | Solid DPS; needs traits to shine. | |
| Ukia | Ranged support; low personal damage. | |
| C | Hie (Black Dragon) | Flashy AoE, but damage is weak compared to others. |
| Makunouchi | Fine starter melee; falls off late-game. | |
| Pikoko | Cute utility unit; poor stats overall. | |
| Kiloa | Fast but too fragile; no scaling. | |
| Stork | Weak flying unit; little utility. | |
| Friezo | Budget Freezo; weak and slow. | |
| Genos | Early AoE; doesn’t scale into endgame. | |
| D | Gahan | Weak skills, no scaling. |
| Krilo | Budget ranged fighter; outclassed. | |
| Ichigoat | Starter slashes; weak scaling. | |
| Vegitable | Budget Goko; poor stats. | |
| Sanje | Mediocre melee; no real utility. | |
| Luffie | Weak starter fighter. | |
| Kid Naruto | Starter unit, quickly replaced. | |
| Kid Sosuke | Starter unit, very weak. |
- S-Tier units are meta-defining; if you get one, build around them.
- A-Tier units are reliable and often needed for synergy.
- B & C-Tier can help early but should be swapped once you unlock better units.
- D-Tier are starter/filler units with no real late-game potential.